Armorers forge armor and weapons for adventurers, knights and other soldiers. This skill is used to craft new weapons and repair damaged helmets and armor.
Beginner's Luck
Health
Help
Fabrictor, Laborer
Supplies
Steel rivets, leather straps, metal plates
Augmentor (Enchanter)
Truly gifted magicians and alchemists use their powers to conjure magic into mortal vessels, crafting enchanted vessels, creating potions and artifacts.
Beginner's Luck
Will
Help
Chemist, Arcanist
Supplies
Gems, gold, jewels
Biologist (Hunter)
Nobles, their hunters and, of course, poachers use this skill to lure, stalk, trap and slay beasts for food in forested preserves and in the wild. The Hunter skill is used to examine the nature of beasts as well as to stalk, trap or capture prey.
For bringing down a beast, make a versus test using Hunter versus the beast’s Nature, or use a kill or capture conflict. Use the Hunter skill for Feint and Maneuver in capture conflicts.
Hunters may read the aspects of a creature’s Nature. Make a versus test between Hunter and the creature’s Nature. Success indicates that you learn the aspects of the creature’s Nature—descriptors, weapons or Might. Otherwise, use the factors below.
Beginner's Luck
Health
Help
Survivalist, Laborer
Gear
Bows, javelins, boar spears, dogs, horses, birds of prey
Chemist (Alchemist)
Chemists specialize in the composition of matter and its properties. They excel at manipulating organic substances and synthesizing pharmaceutical compounds.
Beginner's Luck
Will
Help
Lore Master, Laborer
Supplies
Herbs, roots, blood, bones
Gear
Formulae, laboratory
Cartographer
Cartographers create and interpret maps. This skill is essential to adventurers, explorers and caravan masters. Cartographer is used to navigate safely through known areas without needless danger or wasted time.
During the game, log the locations and features you have visited while exploring. Then test Cartographer to synthesize these notes into an accurate map. So long as you possess the map, have light to read it and you’re “on the map,” you can describe a location on it and travel to said location without advancing the grind.
Beginner's Luck
Will
Help
Scholar, Pathfinder
Supplies
Ink, paper, parchment, cloth, charcoal
Commander
Commanders understand how to organize, supply and command a force of soldiers for battle. Mercenary captains and conquerors utilize this skill to lead forces in warfare.
Beginner's Luck
Will
Help
Steward, Orator
Supplies
Soldiers, ammunition, carts and wagons
Criminal
Criminals are experts in illegal enterprises. Whether it’s smuggling, counterfeiting, picking pockets or picking locks, criminals can get it done. The Criminal skill is used to commit various crimes and detect crimes being committed.
Beginner's Luck
Health
Help
Scout, Scholar
Supplies
Lockpicks, silken handkerchiefs, paint
Demolitionist (Sapper)
Sappers are experts in the unpredictable dynamics of digging and defending in the dark tunnels below. Use the Sapper skill to dig tunnels, collapse them and set traps for the unwary.
Beginner's Luck
Health
Help
Chemist, Laborer
Supplies
Sulphur, lumber, grease
Derelicteer (Dungeoneer)
Dungeoneers are experts at exploring caves, dungeons and the ruins of lost civilizations and getting themselves and their companions out alive. The Dungeoneer skill is used to traverse dangerous underground environments and to detect hazards in subterranean environments.
Beginner's Luck
Health
Help
Laborer, Survivalist
Supplies
Ropes, spikes, cables
Doctor (Healer)
Midwives, sergeants, and physickers all know the importance of the healing arts. The Healer skill is used to keep adventurers whole and healthy by treating wounds and illnesses and to create poultices to aid recovery. Poultices grant +1D to recovery tests.
Beginner's Luck
Will
Help
Survivalist, Chemist
Supplies
Antibiotics, antivirals, antiseptic
Fabricator (Smith)
These stalwart craftsfolk are considered the backbone of civilization by some. They provide us the necessary tools to cook, build and survive in this damned world.
Beginner's Luck
Health
Help
Laborer, Armorer
Supplies
Metal, coal
Fighter
Fighters are trained to use weapons to slay people, beasts and monsters. This is the skill of knights, soldiers, bandits, reavers, monster hunters, warrior monks and adventurers. In kill, capture and drive off conflicts, the Fighter skill is used for Attack and Feint actions.
Beginner's Luck
Health
Help
Fighter
Supplies
Torches, lanterns, tables, bottles, stones, doors
Haggler
Hagglers live to make bargains and score the best deals at market. The Haggler skill is used to negotiate with other characters and to gain rolls on the Market Haggling Events Table in town.
Beginner's Luck
Will
Help
Manipulator
Gear
Abacuses, scales
Laborer
Laborers are the bulk of the workforce in villages, towns and cities. They gather wood for the carpenters, stone for the masons and metal for the smiths. They dig ditches, carry loads and generally just do what they are told (until they get rum brave and riot). But when you hit the big score in a dungeon, laborers are who you need. The Laborer skill is used to perform manual labor, to carry more than you should, and to help trade and craft skills like Alchemist, Armorer, Carpenter, Cook, Healer, Hunter, Peasant, Pilot, Sapper, Stonemason, Survivalist and Weaver.
Beginner's Luck
Health
Help
Laborer
Supplies
Rope, pulleys, shims, blocks
Manipulator
Manipulators use lies, half-truths, ugly truths, soothing platitudes, seduction and intimidation to get what they want. The Manipulator skill is used to intimidate, defuse, bluff or trick someone and to Feint and Maneuver in riddle, convince crowd and convince conflicts.
Beginner's Luck
Will
Help
Haggler, Persuader
Supplies
Wine, drugs, coin, disguises
Orator
Orators make speeches to sway crowds. The Orator skill is used to convince a crowd, wrest control of a crowd from another speaker and to Attack and Defend in convince crowd conflicts.
Beginner's Luck
Will
Help
Manipulator
Supplies
Pre-written speeches, parables, myths
Persuader
Persuade your friends to act on your behalf. Explain to them why it’s in their best interest. The Persuader skill is used to assuage someone’s doubts, to enlist them to your side and to Attack and Defend in convince conflicts.
Beginner's Luck
Will
Help
Manipulator
Supplies
Wine, coin, gifts
Pilot
Pilots use wisdom, practice and hard-won experience to navigate coasts and waterways. Use this skill to safely pilot a vessel along waterways. To use this skill, one must have a craft or be part of a crew on someone else’s craft.
Beginner's Luck
Health
Help
Laborer
Supplies
Tar, rope, lumber
Gear
Maps, charts, sunstones
Scavenger
Scavengers scrounge up useful bits and materials. They can also forage for sustenance no matter where they are in the wild. Use this skill to find what you need when there’s no market in sight.
Beginner's Luck
Health
Help
Scout
Supplies
Candles
Gear
10-foot poles, dowsing rods, lodestones
Scout
Scouts are adept at spotting and tracking monsters on the prowl, sneaking behind enemy lines, trailing targets and finding hidden things. Use the Scout skill to detect traps, find hidden things or people, to hide yourself and to Attack and Feint in flee and pursue conflicts.
Do not use Scout to find trails or navigate subterranean environments. Use the Pathfinder and Dungeoneer skills to overcome those obstacles, respectively.
Beginner's Luck
Will
Help
Pathfinder, Hunter
Supplies
Chalk dust, candles
Gear
Motion sensor
Survivalist
Competent survivalists know how to make their environment - whatever it is - work for them. They are adept at making shelters, finding water, building fires and jury-rigging tools. Survivalists also know how to read the weather and judge when it will be safe to travel.
The Survivalist skill is used to make camp, furnish camp with amenities, make emergency tools and wait out the weather.
To wait out bad weather without wasting your supplies, make a Survivalist test. If passed, your crew hunkers down and waits it out. The weather passes on the next turn.