# Skills

Armorer

Armorers forge armor and weapons for adventurers, knights and other soldiers. This skill is used to craft new weapons and repair damaged helmets and armor.

Beginner's Luck Health
Help Fabrictor, Laborer
Supplies Steel rivets, leather straps, metal plates
Weapon Crafting
Hand-to-Hand
Dagger or hand axe1
Mace or battle-axe2
Flail, sword, or hammer3
Handguns
Pistol1
Hand cannon2
Submachine gun3
Long Guns
Shotgun1
Personal Defense Weapon2
Battle rifle3
Armored Suits
Crafting
Shield or leather armor1
Helmet2
Chain armor3
Plate armor4
Repairing
Helmet1
Chain armor2
Plate armor3

Augmentor (Enchanter)

Truly gifted magicians and alchemists use their powers to conjure magic into mortal vessels, crafting enchanted vessels, creating potions and artifacts.

Beginner's Luck Will
Help Chemist, Arcanist
Supplies Gems, gold, jewels
Augmenting
Vessel
Bone, paper, or wood1
Crystal, alchemical solution, superb quality foodstuff, glass or gem2
Stone or metal3
Flesh4
Number of Uses
One charge0
1d3 charges1
2d6 charges2
Unlimited3
Duration of Augmentation
One phase1
One adventure2
Permanent3
Imbue Effect
Imbue a wise, +1D to one action type, torch light, or improve a helmet, shield or leather armor1
Imbue item with a level 1 trait, +1s to one action type, torch light or improve chain armor2
Imbue the item with a level 2 trait, increase Might or Precedence for specific purpose, lantern light or improve plate armor3
Imbue the item with a level 3 trait, increase Precedence by one in general, increase memory palace or urdr by one4
Increase Might by one in general5
Recharging
Caveats
Obstacle equal to number of charges to be restored, up to the maximum original charges.
Items made from bone, foodstuffs, paper or wood can only be enchanted with one turn duration.

Biologist (Hunter)

Nobles, their hunters and, of course, poachers use this skill to lure, stalk, trap and slay beasts for food in forested preserves and in the wild. The Hunter skill is used to examine the nature of beasts as well as to stalk, trap or capture prey.

For bringing down a beast, make a versus test using Hunter versus the beast’s Nature, or use a kill or capture conflict. Use the Hunter skill for Feint and Maneuver in capture conflicts.

Hunters may read the aspects of a creature’s Nature. Make a versus test between Hunter and the creature’s Nature. Success indicates that you learn the aspects of the creature’s Nature—descriptors, weapons or Might. Otherwise, use the factors below.

Beginner's Luck Health
Help Survivalist, Laborer
Gear Bows, javelins, boar spears, dogs, horses, birds of prey
Hunting
Ambush
Hunter vs Nature tests to ambush your prey
Stalking
Bestial Habits
Trails1
Food or prey2
Weapon or nests3
Rarity
Terran origin1
Exo creature2
Truly alien3
Trapping
Trap
Snares and nets1
Pit2
Deadfall3
Prey
Small animals and monsters1
Human-size animals and monsters2
Large animals and monsters3
Massive animals and monsters4
Giant animals and monsters5

Chemist (Alchemist)

Chemists specialize in the composition of matter and its properties. They excel at manipulating organic substances and synthesizing pharmaceutical compounds.

Beginner's Luck Will
Help Lore Master, Laborer
Supplies Herbs, roots, blood, bones
Gear Formulae, laboratory
Toxins
Impose Condition
Afraid1
Angry2
Exhausted3
Sick4
Duration
One test0
Effect lasts until recovered1
Pharmaceuticals
Remove Condition
Afraid1
Angry2
Exhausted3
Duration of Relief
One test0
Effect lasts until recovered1
Chemistry
Process
Purify with fire1
Distill liquid or make dye2
Magnetize or crystallize3
Transmute base metal to noble4
Duration of Effect
One test0
Two tests or a conflict1
Phase3
Session4
Until next respite5
Inflammables & Explosives
Purpose
Flash powder, smoke pot, or firework1
Incendiary2
Explosive3
Charges
One test0
Charges equal to skill rating1
Effect
+1D to skill test1
+1s weapon (choose action type)2
+1 Might3

Cartographer

Cartographers create and interpret maps. This skill is essential to adventurers, explorers and caravan masters. Cartographer is used to navigate safely through known areas without needless danger or wasted time.

During the game, log the locations and features you have visited while exploring. Then test Cartographer to synthesize these notes into an accurate map. So long as you possess the map, have light to read it and you’re “on the map,” you can describe a location on it and travel to said location without advancing the grind.

Beginner's Luck Will
Help Scholar, Pathfinder
Supplies Ink, paper, parchment, cloth, charcoal
Cartography
Area
Small area (a few rooms or astronomical features)1
Moderate-sized area (half a level or a few days travel)2
Large area (derelict level or a region of system)3
Information
Area personally surveyed1
Information transmitted by notes2
Information transmitted by word of mouth3

Commander

Commanders understand how to organize, supply and command a force of soldiers for battle. Mercenary captains and conquerors utilize this skill to lead forces in warfare.

Beginner's Luck Will
Help Steward, Orator
Supplies Soldiers, ammunition, carts and wagons
Preparation
Size of Force
Small company1
Warband2
Army3
Action
Choose field of battle 1
Assess enemy strength2
Goad enemy to battle3
Prevent troops from pillage or rout4
Supply troops for battle5

Criminal

Criminals are experts in illegal enterprises. Whether it’s smuggling, counterfeiting, picking pockets or picking locks, criminals can get it done. The Criminal skill is used to commit various crimes and detect crimes being committed.

Beginner's Luck Health
Help Scout, Scholar
Supplies Lockpicks, silken handkerchiefs, paint
Criminal
Lock Picking
Simple lock1
Decent lock or rusted simple lock2
Rusted decent lock3
Complex lock4
Rusted complex lock5
Masterwork lock6
Counterfeiting
Coin clipping1
Simple die stamp2
Complex die stamp3
Counterfeit coins4
Simple printed materials5
Complex printed materials6
Escaping Bonds
Leather restraints1
Rope restraints2
Metal restraints3
Crime vs Crime
Make a versus test between Criminal and Criminal.

Demolitionist (Sapper)

Sappers are experts in the unpredictable dynamics of digging and defending in the dark tunnels below. Use the Sapper skill to dig tunnels, collapse them and set traps for the unwary.

Beginner's Luck Health
Help Chemist, Laborer
Supplies Sulphur, lumber, grease
Tunneling
Tunnel Type
Crawl-way1
Shaft2
Tunnel3
Length
Short1
Long2
Material
Earth0
Clay1
Stone2
Sand3
Tunnel Traps
Setting Traps
Pit (1) + Material factor above
Tripwire alarm2
Deadfall3
Spear or crossbow mechanism4
Gas or smoke mechanism5
Explosives6
Disarming Traps
Tripwire or open pit1
False floor2
Pressure plate3
Complex, multipart mechanism4
Explosive5
Sigils or runes6

Derelicteer (Dungeoneer)

Dungeoneers are experts at exploring caves, dungeons and the ruins of lost civilizations and getting themselves and their companions out alive. The Dungeoneer skill is used to traverse dangerous underground environments and to detect hazards in subterranean environments.

Beginner's Luck Health
Help Laborer, Survivalist
Supplies Ropes, spikes, cables
Derelict Delving
Traversing
Steep slopes1
Vertical pitches2
Narrow squeezes3
EVAs4
EVAs with spin5
Breadth
One person0
Two people1
Small group2
Detection
Environmental Detail
Bad/good air1
Slope2
Direction3

Doctor (Healer)

Midwives, sergeants, and physickers all know the importance of the healing arts. The Healer skill is used to keep adventurers whole and healthy by treating wounds and illnesses and to create poultices to aid recovery. Poultices grant +1D to recovery tests.

Beginner's Luck Will
Help Survivalist, Chemist
Supplies Antibiotics, antivirals, antiseptic
Healing
Treating
Bruises or bumps2
Gunshots and lacerations3
Illnesses or burns4
Virulent disease5
Poison6
Supplements
Preparing injections
Exhausted1
Afraid2
Sick3
Injured4
Angry5

Fabricator (Smith)

These stalwart craftsfolk are considered the backbone of civilization by some. They provide us the necessary tools to cook, build and survive in this damned world.

Beginner's Luck Health
Help Laborer, Armorer
Supplies Metal, coal
Hardware
Type
Supplies like horseshoes or nails1
Tools2
Fine work or delicate tools3
Gate4
Iron fence5
Portcullis6
Appearance
Functional0
Appealing [+1D sale price]1
Beautiful [+2D sale price]2
Value
Increases in value from quality are limited to +50% maximum (rounded down)

Fighter

Fighters are trained to use weapons to slay people, beasts and monsters. This is the skill of knights, soldiers, bandits, reavers, monster hunters, warrior monks and adventurers. In kill, capture and drive off conflicts, the Fighter skill is used for Attack and Feint actions.

Beginner's Luck Health
Help Fighter
Supplies Torches, lanterns, tables, bottles, stones, doors
Fighter
Brawling
For simple altercations or brawls, use Fighter in versus tests against another character’s Fighter skill (or Beginner’s Luck Health).

Haggler

Hagglers live to make bargains and score the best deals at market. The Haggler skill is used to negotiate with other characters and to gain rolls on the Market Haggling Events Table in town.

Beginner's Luck Will
Help Manipulator
Gear Abacuses, scales
Haggler
Bargaining in the Market
Bustling Metropolis4
Busy Crossroads2
Dwarven Halls3
Elfhome5
Religious Bastion3
Remote Village3
Wizard's Tower4

Laborer

Laborers are the bulk of the workforce in villages, towns and cities. They gather wood for the carpenters, stone for the masons and metal for the smiths. They dig ditches, carry loads and generally just do what they are told (until they get rum brave and riot). But when you hit the big score in a dungeon, laborers are who you need. The Laborer skill is used to perform manual labor, to carry more than you should, and to help trade and craft skills like Alchemist, Armorer, Carpenter, Cook, Healer, Hunter, Peasant, Pilot, Sapper, Stonemason, Survivalist and Weaver.

Beginner's Luck Health
Help Laborer
Supplies Rope, pulleys, shims, blocks
Labor
Activity
Gathering scrap or bolting/tying on an extra small item1
Hauling O2, plasma-cutting, or digging2
Mucking out stables, burning charcoal, or breaking rocks3
Pulling a cart, cutting salt blocks, or mining ore4
Carrying
How Much Can You Carry?
Hands full [carried 2]0
+1 carried inventory slot+1 per
Hauling
Items to Be Hauled
Candlesticks, dinnerware or lamps1
Chests or boxes2
Rugs, tapestries or bodies3
Armoires or wardrobes4
Pianos, paintings or small statues5
Glass panes or mirrors6
Thrones7
Arches or large statues8
Quasqueton’s wall paneling9
Columns10

Manipulator

Manipulators use lies, half-truths, ugly truths, soothing platitudes, seduction and intimidation to get what they want. The Manipulator skill is used to intimidate, defuse, bluff or trick someone and to Feint and Maneuver in riddle, convince crowd and convince conflicts.

Beginner's Luck Will
Help Haggler, Persuader
Supplies Wine, drugs, coin, disguises
Prevarication
Intimidate or Trick
Manipulator vs Manipulator (or BL Will)
Grift or Bluff
Manipulator vs Persuader, Haggler or Manipulator (or BL Will)

Orator

Orators make speeches to sway crowds. The Orator skill is used to convince a crowd, wrest control of a crowd from another speaker and to Attack and Defend in convince crowd conflicts.

Beginner's Luck Will
Help Manipulator
Supplies Pre-written speeches, parables, myths
Orator
Swaying Opinion
To sway a crowd, use Orator versus Orator or crowd’s Beginner’s Luck Will if they are unskilled. Use the lowest Will rating or the highest Orator rating.

Persuader

Persuade your friends to act on your behalf. Explain to them why it’s in their best interest. The Persuader skill is used to assuage someone’s doubts, to enlist them to your side and to Attack and Defend in convince conflicts.

Beginner's Luck Will
Help Manipulator
Supplies Wine, coin, gifts
Influence
Persuading
Persuader vs Persuader or Manipulator (or Beginner’s Luck Will)

Pilot

Pilots use wisdom, practice and hard-won experience to navigate coasts and waterways. Use this skill to safely pilot a vessel along waterways. To use this skill, one must have a craft or be part of a crew on someone else’s craft.

Beginner's Luck Health
Help Laborer
Supplies Tar, rope, lumber
Gear Maps, charts, sunstones
Starfaring
Craft Size
Small shuttle0
Large shuttle1
Cargo ship2
Capital ship3
Location
Known space1
Charted space2
Uncharted space3
Season
Summer0
Spring1
Fall2
Winter3
Anomalies
Calm, brisk, or blustery1
Winds, rain, or fog2
Storms3
Ragnarok4

Scavenger

Scavengers scrounge up useful bits and materials. They can also forage for sustenance no matter where they are in the wild. Use this skill to find what you need when there’s no market in sight.

Beginner's Luck Health
Help Scout
Supplies Candles
Gear 10-foot poles, dowsing rods, lodestones
Scavenger
Material/Item
Cast-off material or supplies1
Tools or gear2
Weapons3
Loot [roll on Loot Table 1]4
Location
Near port1
Derelict ship2
Derelict station3
The Void4
Rarity
Common item0
Unusual item1
Rare item2
Foraging
Terrain
Operationals1
Derelict stations2
Near port3
Derelict vessels4
The Void5
Amount
One portion of forage0
Two portions of forage1
Three portions of forage2

Scout

Scouts are adept at spotting and tracking monsters on the prowl, sneaking behind enemy lines, trailing targets and finding hidden things. Use the Scout skill to detect traps, find hidden things or people, to hide yourself and to Attack and Feint in flee and pursue conflicts.

Do not use Scout to find trails or navigate subterranean environments. Use the Pathfinder and Dungeoneer skills to overcome those obstacles, respectively.

Beginner's Luck Will
Help Pathfinder, Hunter
Supplies Chalk dust, candles
Gear Motion sensor
Stealth
Sneaking or Spotting
Scout versus Scout or Nature (or Beginner’s Luck Will)
Searching
Size of Target
Big1
Person-sized2
Small3
Tiny4
Location of Target
Location known1
Location roughly known2
Location guessed3
Detecting Traps
Spotting Triggers
Obvious trap (e.g., a lock inside a carved demon’s maw with a hinged jaw and gleaming serrated teeth)2
Concealed trap (e.g., a tripwire or pit)3
Subtle trap (e.g., a pressure plate)4
Devious trap (e.g., a chamber filled with odorless poisonous gas)5

Survivalist

Competent survivalists know how to make their environment - whatever it is - work for them. They are adept at making shelters, finding water, building fires and jury-rigging tools. Survivalists also know how to read the weather and judge when it will be safe to travel.

The Survivalist skill is used to make camp, furnish camp with amenities, make emergency tools and wait out the weather.

To wait out bad weather without wasting your supplies, make a Survivalist test. If passed, your crew hunkers down and waits it out. The weather passes on the next turn.

Beginner's Luck Health
Help Scout
Supplies Poles, tarpaulins, gut, twine, stakes, dowsing rods
Making Camp
Making Camp
Near port0
Derelict stations1
Abandoned planetaries2
Derelict ships3
An asteroid4
Breadth
Small group0
Large group1
Caravan or small company2
Camp Amenities
Shelter1
Oxygen source1
Concealment1
Surviving
Action
Locate emergency shelter or source of O20
Start a generator in bad conditions1
Emergency tool-making2
Jury-rigging a suit3
Waiting It Out
Extreme temperature2
Solar winds3
Stray debris4
Cosmic rays5
Impact event6